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#581 |
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Location: Australia, Tasmania
Posts: 180
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#582 |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 10,037
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ty :P not that good i don't think lol, i'm sure you guys could come up with better, mine are a little buggy and poorly made in the grand scheme of things ;p but its nice to have some games on the system ;p I think you should do some, possibly do a chip16 version of your pascal game you did ;p
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#583 | |
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Registered User
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Location: Australia, Tasmania
Posts: 180
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Quote:
http://forums.ngemu.com/showthread.php?t=148033 Not sure I could do that...would be too hard I think LOL I do have one idea for a game though if I get time and figure it out
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#584 |
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Registered User
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Location: Australia, Tasmania
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@tronix: with your image converter program, any change of allowing the user to specify a RGB transparent colour? This would be most useful! ![]() For example: all 255,0,255 pixels become colour 0 (transparent) in the final .bin image file... Last edited by paul_nicholls; August 1st, 2012 at 02:42.. |
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#585 |
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Registered User
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Location: Australia, Tasmania
Posts: 180
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Oh, and an enlarged version of the converted image would be great as it is very very hard to see how the colours have turned out if it is small, like a 16x16 pixel sprite...especially on a 30" monitor that I have here on this machine
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#586 | ||
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Sober coder
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Location: London, UK
Posts: 434
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Quote:
Quote:
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#587 |
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Registered User
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Location: Australia, Tasmania
Posts: 180
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I am seeing if I can make something simple to convert a bitmap to chip16 format with custom palette + transparent colour (and zoom)
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#588 |
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Registered User
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Location: Australia, Tasmania
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Ok, here is my version of an image converter for Chip16: ![]() I have attached a zip file with the .exe file. You can customise the palette + load & save palettes to .pal files (raw RGB palette format), and scale the images. Also can specify a transparent colour too! Enjoy! cheers, Paul |
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#589 |
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Registered User
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Location: Australia, Tasmania
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Bump...anyone home?
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#590 |
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Sober coder
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Location: London, UK
Posts: 434
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Yes! I tried your image converter and it works great! Suggestion: maybe make it so the transparent colour selection works on one of the palette entries and not an RGB colour directly?
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#591 |
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Registered User
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Location: Australia, Tasmania
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What if I allowed you to pick a colour from the source BMP as the transparent colour using the mouse as well as manual entry?
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#592 |
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Registered User
Join Date: Aug 2010
Location: Russia, Moscow
Posts: 48
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Hi guys, I think we need adding to the specification new opcode - reminder of division (module). Code:
MOD Rx,Ry Code:
mod:
; input:
; ra = fist number
; rb = second number
; output:
; ra = result
mov rc,ra
sub ra,rb
jnc mod
mov ra,rc
ret
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#593 | |
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Sober coder
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Location: London, UK
Posts: 434
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Quote:
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#594 |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 10,037
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This should be good for the spec Code:
A3 YX 00 00 MOD RX, RY Divide value of register Y with value of register X. Remainder is stored in register X. Affects [z,n] Possibly have this also Code:
A4 0X LL HH MODI RX, HHLL Divide immediate value HHLL with value of register X. Remainder is stored in register X. Affects [z,n]
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
Last edited by refraction; August 8th, 2012 at 15:07.. |
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#595 | |
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Registered User
Join Date: Aug 2010
Location: Russia, Moscow
Posts: 48
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Quote:
MOD RX, RY, RZ for complete spec. -)
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#596 |
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PCSX2 Coder
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Location: Plymouth, UK
Posts: 10,037
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Indeed! I did ponder it! Didn't want DIV to feel like it wasn't so important as the rest of its friends xD
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#597 |
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Registered User
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Location: Australia, Tasmania
Posts: 180
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There is one other addition to the spec that I really would love to have - read/write byte (8-Bit) from/to memory...not just 16-bit words. There are a lot of times I need this but it isn't in the spec yet
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#598 | |
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Registered User
Join Date: Aug 2010
Location: Russia, Moscow
Posts: 48
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Quote:
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Last edited by tronix286; August 9th, 2012 at 05:39.. |
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#599 |
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Registered User
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Location: Australia, Tasmania
Posts: 180
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#600 | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Quote:
__________________
http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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