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Old February 12th, 2012, 01:45   #21
satchigi
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Really nice. I just registered for replying. It works like charm with FF9. The only thing I feel pity is that it really fixes clipping almost, but not perfectly.
Juran// same opinion here =D
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Old February 12th, 2012, 02:25   #22
KrossX
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That reminds me I never tested it further. XD
Though having this and BladeSoft's filtering would be amazing.
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Old February 13th, 2012, 00:59   #23
TurkeyXD
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Quote:
Originally Posted by satchigi View Post
Really nice. I just registered for replying. It works like charm with FF9. The only thing I feel pity is that it really fixes clipping almost, but not perfectly.
Juran// same opinion here =D
I joined this forum just to comment on this plugin update/mod. I'm really impressed how much better Gran Turismo 2 looks. Still, I wish there was an ability to use shaders like Pete's OGL2. I hope things get developed further. I'd like to one day play my PSOne games with little to no shaky geometry.
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Old February 18th, 2012, 16:46   #24
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I was struggling to see the difference at first until I noticed it seemed to help lessen the issues the lack of a Z buffer causes; the thing nobody thought could be fixed without plenty of game specific workings!? Personally, I'm not too bothered by that since I play games at lower resolution (where it's less apparent), plus it registers as natural since I'm so used to it, but still, this is pretty major so why is this not getting more attention!?

Back in the prime days, this would be getting all sorts of commotion, it'd probably be in the news section, and you'd be given some sort of plug-in or whatever status I imagine along with a dedicated download page (shame the site was tore apart in that regard).

It's a shame nobody seems to pay attention, which I imagine puts those who work on this stuff off a bit, because PlayStation emulation needs this; this was one of the major things nobody thought could be practically fixed, no? It just goes to show there is still work on old stuff, even if it's not as much, but the site hasn't been managing well as a central hub for the scene for it all like it used to.
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Old February 18th, 2012, 19:15   #25
KrossX
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There's not much interest nowadays for PSX I'm afraid. And less so here, since overall, most projects have their own forum already. There's even some mention of zbuffer on edgBla's thread, which would also be awesome. XD


Some links:

http://pcsxr.codeplex.com/discussions/264234
full source: http://sfx.gligli.free.fr/psx_enhanc...ce!_v2_src.rar
(I'll see if I can make patches later instead)
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Old February 21st, 2012, 12:53   #26
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Good! =D
Driver - You are the Wheelman
man that game looks bad on any psx emu - for the love of god get the hi-res PC version of driver 1!
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Old March 19th, 2012, 00:51   #27
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man that game looks bad on any psx emu - for the love of god get the hi-res PC version of driver 1!
The version of psx is a bit different, a classic!

P.D: I recovery my password xD (!)

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Old March 19th, 2012, 01:55   #28
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this is very interesting, I'll give it a try with FF9
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Old March 19th, 2012, 06:17   #29
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Can't even get it to work. I configure the plugin, load it up, and the resolution never changes, not to mention that z-buffering doesn't work in Chrono Cross. What am I doing wrong?
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Old March 22nd, 2012, 03:33   #30
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Can't even get it to work. I configure the plugin, load it up, and the resolution never changes, not to mention that z-buffering doesn't work in Chrono Cross. What am I doing wrong?
LOL, Z buffer is WIP, not released.......last version is v1.41.

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Old March 22nd, 2012, 05:06   #31
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That would explain it. Crap....
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Old March 22nd, 2012, 06:23   #32
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He's talking about gpuBladeSoft though, which ain't about this hack.

I just tested it with Metal Gear and it does indeed make it less wobbly, nice. When I tested it before, some games indeed had no change at all and Motorhead went nuts. Just keep the console open to see the messages when pressing F11 or Shift F11, to be sure that is.
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Old March 22nd, 2012, 07:24   #33
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I thought that it was gpuBladeSoft that has the Z-buffer.
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Old March 22nd, 2012, 07:49   #34
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The Depth option seems to add some minor glitches but no improvements on my tests, at all. I guess the normal version is what got implemented as the GTE Accuracy option in PCSX-R OpenGL plugin. Too bad they took out the toggle key, or so it seems.
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Old March 31st, 2012, 01:42   #35
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Thats pretty nice
It makes a significant difference in Wipeout !
Didn't test other games so far
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Old January 21st, 2013, 05:34   #36
bennin
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Wow, this is a very nice improvement! Thanks, gligli. It's exactly what I've been looking for.

I tried both versions with the current PCSX-R 1.9.92 and I only see the improved effect with your psx_enhance! v1 package. I'm not sure why v2 isn't showing the same improvement.

Has there been any further progress with this project? Or is anyone else working on something similar for these types of 3D racing games? Perhaps a version adapted for Pete's OpenGL2 Driver 2.9? I tried the v1 plugin with ePSXe 1.80, but triangles were all over the place, then it crashed.

EDIT: Ok, I found a recent SVN build of PCSX-R and looked at the GTE Accuracy option. It seems to be a similar improvement, but I'm not sure if it's exactly the same.

Last edited by bennin; January 21st, 2013 at 06:07..
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