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Old December 20th, 2011, 21:28   #201
the_randomizer
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Seeing as Shalma went silent without saying anything, then yes, this project is just as active as no$gba. So much for having hope to see this project continue...
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Last edited by the_randomizer; December 20th, 2011 at 22:00..
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Old December 20th, 2011, 21:53   #202
pantra
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Comments like this don't exactly strike me as too thankful, especially the "chickened out" part. Sure, it may be frustrating to have aroused hopes disappointed, but it's not like the world owes us a better Nestopia.
Everyone should be thankful and happy that there even is such a thing, and even more so if someone is interested enough to make some changes for the better. If you're desperate to improve on this, the source is there for anyone to look into.
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Old December 20th, 2011, 22:00   #203
the_randomizer
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I never said I wasn't grateful, and I changed the words to "went silent" because of how frustrating it is when people have more potential for the emulation scene than they realize, but refuse to admit it
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"If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green
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Old December 24th, 2011, 08:13   #204
Oxyandy
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lol, no not dead..
mapper 253 works, 99% now, (one rom with vlock, not loading)
other mappers have been added, others changed..
the point is, it is not been taken "as far as it can go"... yet

mapper 176 needs work

Last edited by Oxyandy; December 30th, 2011 at 02:37..
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Old December 24th, 2011, 10:35   #205
Oxyandy
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And well from an "English" Nestopia user's point of view,
I wonder what one can expect more from Nestopia ?

As you know the best part of the No-Intro set is pretty well done..
You can place Japanese to English (not archived and exact same name as rom)
ips patches in the patch folder..
enable auto patch.. (tick)
and all (J) games will auto load in English..

The "other" changes are not so much related to English users at all..
Mostly Chinese roms..

So what expectations do you really have ?
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Old December 24th, 2011, 14:43   #206
the_randomizer
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I didn't know people still wanted to work on it, since Shalma went silent, so, I stand corrected.
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Old December 24th, 2011, 21:02   #207
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Glad to hear.Happy Holidays to all
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Old December 25th, 2011, 03:30   #208
Oxyandy
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Sure: Merry Christmas to all..
But, neither of you are stating "What expectations" you have for Nestopia..
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Old December 25th, 2011, 17:12   #209
the_randomizer
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I think they're expecting a release of some sort...? Not sure what they're expecting, but they probably think that, since Shalma went silent, they don't know what to expect.
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Old December 26th, 2011, 03:59   #210
dragon2snow
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nestopia 1.40u2,mapper 253 working 99%,
mapper 176 ,186 Waiting revision
fixed commands(ch) cpu jam bug
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Old January 3rd, 2012, 07:44   #211
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Please disable the process priority auto-boosting as it causes a severe system freeze on my old single core AMD...
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Old January 12th, 2012, 23:44   #212
9.95
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Well I was thinking OxyAndy was going to do a official release,you know since the last one was taken and posted on emucr without his permission,but if not thats fine as well.The 1.42 from emucr does work,and works well
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Old January 15th, 2012, 14:08   #213
Oxyandy
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@eadmaster
When I get a chance, I will send you a build which has no 1.41 source code in it..
(1.41.1 includes 1.41 + some useful bits)
It has various other fixes and should be considered a 'test' build.
I will be very interested to see if you have the same problem.

@9.95
Ok, I was planning on doing a proper release, but I kept finding things to do.. ha

dragon2snow has been working hard on Nestopia,
he is a Chinese programmer and has done some great work at making more ROMs work.

One day, once he has taken Nestopia as far as it can go,
I am sure a release will follow.
Some of the 'fixes' take a lot of time !
I am glad he has the patience to continue.

If anyone has any coding skills,
what would be cool would be if someone could find a way to add support like
EmuVT does.

Last edited by Oxyandy; December 19th, 2012 at 04:58..
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Old January 23rd, 2012, 15:38   #214
9.95
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@ OXYANDY:im assuming that nestopia 140u4 isnt yours? check it out here

http://www.emucr.com/2012/01/nestopi...l#comment-form
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Old January 24th, 2012, 12:47   #215
dragon2snow
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I try to add onebus to nestopia, failure ....

2012-01-24 20-44-03.jpg


" setprg4r(0x10,0x6000,0);
setprg4(0x7000,15);
setprg8(0x8000,reg[6]);
setprg4(0xA000,~3);
setprg4r(0x10,0xB000,1);
setprg8(0xC000,reg[7]);
setprg8(0xE000,~0);
setchr8(0);"
I do not know how the fceumm's code Transform to nestopia code?
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Old January 24th, 2012, 12:49   #216
dragon2snow
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Quote:
Originally Posted by 9.95 View Post
@ OXYANDY:im assuming that nestopia 140u4 isnt yours? check it out here

http://www.emucr.com/2012/01/nestopi...l#comment-form
this version,I compiled,mapper 160=mapper 90
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Old January 30th, 2012, 06:32   #217
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Should be an 'easy' fix - likely tonight.


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Old March 11th, 2012, 05:07   #218
dalofsin
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Help for a rookie

I am brand new to all of this. My goal is to use two wii remotes with Nestopia on my Mac to play two player games.

I managed to use a program called Darwiin Remote to get the wii controller to run via bluetooth.

I also ran a small prompt in Terminal to run the program twice, which let me successfully operate two Wii remotes at the same time....the problem is that both controllers are for player 1.

Im hoping you can help me make this work on the Nestopia side of things, and everything seems good to go otherwise.

Thank you so much for your help!
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Old July 9th, 2012, 02:30   #219
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So as someone who has skimmed the thread and has a general idea of what was going on could someone summarize and maybe update me on what was/is going on with this?

From what I can tell there was a request to add enhanced stereo support that eventually got somewhat overtaken by trying to add support for more mappers and thus improve compatibility as well as a few features like dual screen support and things of that nature. It also looks like there were a few download links put up but some hoopla over another site posting them as news got them taken down. And now the thread has gone relatively silent for 6 or so months though I'm not sure the project has actually been abandoned.

So I guess I'm wondering if anyone could let me know how/if this is coming along and what the latest download is (is it the one quoted earlier on this page?). Also if feature requests are accepted I'd like a Famicom disk swap feature so I can take save data from Deep Dungeon 1 to 2 within the emulator itself, if that's even remotely possible.

And thanks to everyone who has worked on this. I love Nestopia and improving it makes you a good person in my book.
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Old July 9th, 2012, 04:19   #220
the_randomizer
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The guy who was working on this all but disappeared; I really don't know where he went. Suffice to say, the one posted should be the most up to date version.
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CPU - 3rd Gen Core i5 3570 3.4 GHz (3.8 GHz Turbo Boost)
Extensions - MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, EIST,
AVX, Hyper Threading, Intel VT-x, AES-NI, Turbo Boost 2.0, TXT, Smart Cache
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8192MB DDR3 SDRAM 1333
OS - Windows 7 Professional 64-bit
HDD - Western Digital 1 TB

"If you call up your local hardware store and ask them how you can put tractor tires onto a 1990 Honda, well there's gonna be some laughter, a visit from the cops, maybe a psychiatric nurse." - Red Green
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