|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#1 |
|
Registered User
Join Date: Nov 2007
Location: USA
Posts: 9
|
Speeding up OpenGL renderer
Is this possible with NO$GBA? Some games, like GTA:CW, have severe graphic anomalies (i.e. wireframe headlight beams) with default NO$GBA renderer, but using OpenGL corrects the problem. But then the frame rates turn to crap. Is there any special plugin, filter, or technique that gets games using OpenGL renderer to acceptable frame rates on a mid-end system? (dual core AMD 2.2 GHz).
|
|
|
|
| Advertisement | [Remove Advertisement] |
|
|
|
|
|
#2 |
|
Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,024
|
If you use No$GBA 2.6a, a few EXs of No$Zoomer might help. For details, consult the linked thread in my sig.
__________________
No$GBA Quick FAQ: Spoiler:
|
|
|
|
|
|
#3 |
|
Registered User
![]() Join Date: Dec 2007
Location: Italy
Posts: 82
|
Disable the EXs and run No$wtt with turbo option enable.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|