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#41 |
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Registered User
![]() Join Date: May 2007
Location: middleofnowhere
Posts: 54
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.. Just to get an idea: what Sys does it take to play it fluently? Guess there's no dualcore support, in't it ?
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Testsys1:AthlonXP 2400, 1,2 GB Ram, Radeon 9600,XP Testsys2:P4M 3Ghz, 760MB Ram, Radeon 9700, XP Testsys3:Core2Duo E4500,2GB Ram, Radeon X1600, XP Testsys4: EEE 900A
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#42 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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The game look really awesome in CXBX, excelent job Nisse
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#43 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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very nice. is there any chance getting Conker L&R to work? i don't even know what XDK is uses. |
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#44 | |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 436
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Quote:
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My PC: Core2Duo e6750 2,66 Ghz (@ 3,20 Ghz), MB: Gigabyte GA-965p-s3, Ram: 2Gb (2x1) Corsair XMS2 PRO pc6400 800Mhz 4-4-4-12, Video: gf9800Gt 1Gb, HDD: Seagate SATAII 400Gb (372Gb) |
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#45 | ||
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Intel Pentium III class, equivalent, or greater NVIDIA GeForce 3/Ti or an equivalent GPU with shader model 1.x support or greater. 256Mb Ram or better recommended. Also, since all games are reconstructed into a WinNT compliant .exe, if the game is multithreaded, it will automatically take advantage of dual core CPUs. When emulating Xbox with static recompilation and HLE, the speed issues are much less critical than emulators that use dynamic recompilation or an interpreter and LLE such as PCSX2. So almost any modern PC can run Cxbx nowadays with excellent framerates. Just stay away from the old Intel integrated graphics, Cxbx hates those with a passion and textures often don't work. Quote:
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() Last edited by blueshogun96; September 16th, 2008 at 04:19.. Reason: Automerged Doublepost |
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#46 |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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How about Rent-a-hero No.1? It's an old Dreamcast port so I guess Shenmue2 would be a good comparison for similar games (in a technical sense - even the x360 xbox emulator got profiles for both of these games at the same time).
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#47 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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I've never heard of Rent-a-hero before. What year was the game made for Xbox? TBH, Shenmue II is becoming a good candidate now. But still, the chances are negligable because 4721 games can be rather tricky even though it is a close relative to 4627. Another thing, the emulator on Xbox360 uses LLE and the HLE requirements are quite different. |
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#48 | |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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Quote:
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#49 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Ok, let's break it down a bit. HLE (High Level Emulation) - Emulates the system on a software level. Meaning emulation is dependent on what software level APIs can be wrapped instead of emulating the actual hardware. Good:
Bad:
LLE (Low Level Emulation) - Emulates the system on a hardware level. This way, everything is emulated down to the exact detail of the system. This is the traditional emulation method. Good:
Bad:
There are alot of variable factors to be taken into consideration when emulating anything, not just Xbox. Emulating Xbox1 using either method is painfully hard because the difficulties differ from the hardware and the software level. So if one side has more progress, don't expect the same from the other side.
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#50 | |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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Thanks for your reply , was interesting but I think maybe either you misunderstood me or I didn´t ask properly, what I want to know is if you are saying that LLE is better than HLE because XBOX360 use it.Quote:
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production Last edited by shogun_nihon; September 17th, 2008 at 17:37.. |
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#51 | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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I've played it awhile at my sisters place, its a hilarious adventure game with a lot of sega injokes (you have to save game using a Creamcast for example). The translation is very good too, although it has some typos and editing errors (text falling off the text-box, stuff like that). It may not be a good candidate for emulator testing because of that, but I'm fairly sure that Shenmue2 is similar enough that if you got one of them working, the other would be good as well. Other than that, Panzer Dragoon Orta is one game I'd like to see working. |
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#52 |
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Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 173
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The Xbox360 *has* to use LLE. It has an entirely different cpu to the xbox (a cell processor instead of x86) so it needs to emulate the cpu hardware. I'd be suprised if the X360 didn't also use some HLE esp for some kernel functions as that would increase the speed of the emulation.
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#53 |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
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#54 | ||
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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From wiki: Quote:
Quote:
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#55 | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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#56 | ||
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Quote:
Quote:
btw, would anyone want Metal Gear Solid II?
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![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() Last edited by blueshogun96; September 18th, 2008 at 17:26.. Reason: Automerged Doublepost |
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#57 |
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..:: Emu Fan :P ::..
Join Date: Apr 2007
Location: Somewhere in this world
Posts: 16
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Have you tried to make run Jet Set Radio Future? Would be amazing to get this game to work. |
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#58 |
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Registered User
![]() Join Date: Aug 2005
Location: GMT +1.00h
Posts: 76
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Hi, VS2008 is giving me only troubles, I should really go back to vs2005 sp1... I'm trying to build this branch of cxbx, but I get errors on winbase.h: Code:
VertexShader.cpp C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(328) : error C2146: syntax error : missing ';' before identifier 'INIT_ONCE' C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(328) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(328) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(329) : error C2146: syntax error : missing ';' before identifier 'PINIT_ONCE' C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(329) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int C:\Program Files\Microsoft SDKs\Windows\v6.0A\\include\winbase.h(329) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ... |
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#59 | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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#60 | |||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: N/A
Posts: 19
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