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#24 | |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Quote:
I'm in a bit of a bind lately and can't always make the really cool blog updates that you've been waiting for. I'm in the process of trying to move out of this hellhole, but it's proving really troublesome lately. The life of blueshogun can be pure chaos, but you'll understand when you're older More....Regardless of how busy I am, I need to keep my gamedev portfolio work updated (one way or another). It's another update about my texture creations. Instead of leaving everything in .bmp format, non-squared, and separate alpha, I used .tga (RLE compressed for most), squared and pow2, and alpha channel included (32-bit texture). Blueshogun’s texture portfolio update 6/26/08 « Blueshogun96’s (Shogun3D’s) Weblog Hope you like it.
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