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#1 |
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Registered User
Join Date: Jan 2012
Posts: 5
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I am using No$Zoomer to play SS through No$gba and it works perfectly fine when I have my No$gba 3D Renderer set to 'nocash', but when I change it to 'opengl' this is what happens: Spoiler:
I really want to use opengl, as it has less glitches with the 3D. Does anyone know how to fix this? |
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#2 |
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Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,012
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Deactivate EX0. Also, could you tell me one place where OpenGL trumps nocash in that game? True, the rendering is a bit more accurate, but more washed-out. It makes the game run noticably slower as well.
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#3 |
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Registered User
Join Date: Jan 2012
Posts: 5
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I don't quite understand what you mean by EX0... Also, here is an example of a glitch that nocash has (look at Hoothhoot's feet): Spoiler:
Plus, the trees seem to be glitched... Not quite sure what's wrong, but they look weird when I move around. |
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#4 |
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Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,012
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Look up the No$Zoomer sticky, under 2. Extras.
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#5 |
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Registered User
Join Date: Jan 2012
Posts: 5
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Thanks, that fixed the opengl problem. Do you, or anyone else, by any chance know how to fix the problems that I stated with nocash? Also, I don't know what's causing this, but when I have the speed of the game on Auto (normal), my character moves REALLY slowly but the music plays at a normal speed. Last edited by rafstuff; January 23rd, 2012 at 19:58.. |
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#6 |
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Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,012
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Do you have any EX active now? This sounds a bit like EX5 to me. If you do have speed problems, there's not much you can do without beefing up your hardware.
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#7 |
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Registered User
Join Date: Jan 2012
Posts: 5
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Ok, deactivating EX5 fixed the slowness, but I've still got the problem with the pokemon animations sometimes during fights (like the Hoothoot image above), and the trees not rendering properly.
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#8 |
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Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,012
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If OpenGL didn't fix that, I don't know either, I'm afraid.
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#9 |
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Registered User
Join Date: Jan 2012
Posts: 5
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Those bugs don't appear on OpenGL, only on nocash. But I'd like to try and find a fix for those bugs on nocash because it does run smoother than OpenGL.
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#10 |
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Hopeless Optimist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Austria
Posts: 3,012
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I'm afraid it's either-or in this case. You can try Desmume, but if OpenGL's that much slower for you, I doubt you'll get a decent framerate on it.
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