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#1 |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Minneapolis, MN
Posts: 3,000
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[Wii] Super Mario Galaxy 2 (Official Thread)
![]() ![]() ![]() Super Mario Galaxy 2, the sequel to the smash-hit galaxy-hopping original game, includes the amazing gravity-defying, physics-based exploration from the first game, but is loaded with entirely new galaxies and features to challenge and delight players. On some stages, Mario can pair up with his dinosaur buddy Yoshi and use his tongue to grab items and spit them back at enemies. Players can also have fun with new items such as a drill that lets our hero tunnel through solid rock. IGN.com General Settings
Wii Settings
OpenGL/Direct3D Settings
DSP Settings
Screenshots/Videos Known Problems Minor texture bugs here and there, black screens in different spots with Direct3D plugin. Music cuts out like in first Mario Galaxy. Overall The game seems to be playable, full speed most of the time on my system. Playing the game with real Wiimote & Nunchuck will provide you sensation as playing the game on the Wii. Status: Playable I'm surprised nobody made this thread yet lol :P
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Last edited by nosound.97; May 26th, 2010 at 14:27.. Reason: Automerged Doublepost |
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#2 |
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DeSmuME user :D
![]() ![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 713
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A little tip for people with powerless computer like mine . If you want more speed, you can play in window mode using a resolution of 640*480 and activate AA x2.5. This is the best way to get more or full speed in Mario Galaxy 2
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#3 |
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Registered User
Join Date: Mar 2009
Location: Brazil
Posts: 22
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i dont know why, but i have a COre 2 Duo E7200 2.6 - 4GB RAM - HD 4850 and the game run very slow in 640x480... Just 32 fps...
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#4 |
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the emulation youtuber
![]() ![]() Join Date: Apr 2009
Location: Australia
Posts: 232
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Just a note. Not sure if anyone has this error, but it seems after obtaining the first grand star the game freezes after the sequence where Mario gets the star. May be a bad dump of the game, dont know, just putting it out there.
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Intel i7 920 @ 4.05Ghz | XFX HD4890 1GB DDR5 GPU | Corsair 6GB 1600Mhz C8D RAM | 500GB SATA II HDD | Windows 7 Ultimate 64Bit |
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#5 |
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the emulation youtuber
![]() ![]() Join Date: Apr 2009
Location: Australia
Posts: 232
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Super Mario Galaxy 1080p HD 9x SSAA Direct3D9 Images SB4E01-5.jpg SB4E01-6.jpg SB4E01-8.jpg SB4E01-9.jpg SB4E01-10.jpg If the attachments are not working click HERE for the images on my skydrive
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Intel i7 920 @ 4.05Ghz | XFX HD4890 1GB DDR5 GPU | Corsair 6GB 1600Mhz C8D RAM | 500GB SATA II HDD | Windows 7 Ultimate 64Bit |
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#6 |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Minneapolis, MN
Posts: 3,000
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@iNexXxuS, the trick is that you should switch the audio backend to OpenAL, turn the volume off and play through the whole stage, obtain the star, save and continue like normal ![]() Edit: Oops, something wrong with box art pic not showing up, gotta fix it
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#7 | |
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Registered User
Join Date: Dec 2009
Location: france
Posts: 1
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Quote:
Any idea to solve this problem? edit=>save work great with svn4783 and this trick, fully playable at 1080p and AA*8!!! Last edited by cakissimo; May 23rd, 2010 at 17:08.. |
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#8 | |
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the emulation youtuber
![]() ![]() Join Date: Apr 2009
Location: Australia
Posts: 232
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Quote:
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Intel i7 920 @ 4.05Ghz | XFX HD4890 1GB DDR5 GPU | Corsair 6GB 1600Mhz C8D RAM | 500GB SATA II HDD | Windows 7 Ultimate 64Bit |
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#9 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,112
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mmmm quite interesting i always thought that the D3D plugin was behind the OGL one but in Mario Galaxy 2 i get no graphical glitches with D3D while i get lots of glitches in the OGL one O_o anyways the game seems to work nice
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#10 |
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Registered User
![]() Join Date: Mar 2004
Posts: 94
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I have test with my game and everythings is ok , minor glitches , But the same Sound bug like Super mario Galaxy 1 , and the black screen after the first big star.
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#11 |
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Registered User
Join Date: May 2010
Location: peru
Posts: 3
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I am surprised with is here where the great iNexXxuS in short, friends introduced me draculord'm known as Latin America as the Lord emulation'm Spanish, so the game of mario galaxy works very well in terms of wing speed and graphics but has failed before referred by colleagues in this great forum to detail is that, mario galaxy can reach 60 frames fluids but only achieved in a single dolphin emulator Emulator 4642 runs like a light wing console even higher speed that is flawed only by making yoshi to take things or objects as we are compiling this and solve this problea now to pass the stage of the dragon I recommend you change sound plugin, this I will have to make the game two times I'm in the final stage and this Believe me cool, clear that everything happens in the emulator so Savene and juguen and disfrutendlo and do not forget to visit 3 Vs doubles: Inmortal games: Nintendo Wii Video: Last edited by draculordx; May 24th, 2010 at 02:14.. |
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#12 |
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Registered User
Join Date: May 2010
Location: USA/MA
Posts: 2
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Hmm, For some reason Mario only has WHITE eyes, like no pupils or anything o_O - Is there something I missed on the Config ? Everything else is fine.
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#13 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,426
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#14 |
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Registered User
Join Date: May 2010
Location: USA/MA
Posts: 2
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Oh - ok lol thanks. I downloaded originally 2.0 - but this one (5457) seems to be working.
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#15 |
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Registered User
![]() Join Date: May 2009
Location: VietNam
Posts: 75
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I use the trick to get pass the first grand star but the game freeze upon entering the second world
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#16 |
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the emulation youtuber
![]() ![]() Join Date: Apr 2009
Location: Australia
Posts: 232
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SMG 2 Save File NTSC
Been playing through Super Mario Galaxy 2 a little and am now up to world 4. Here's a save file (NTSC-U) if anyone wants it, i know a few people have had some trouble getting past the grand stars. At least this way you can play the different levels even if they are completed. Even though some people cant get the trick to work, keep trying it does work ![]() Disable all audio options and use openAL as the audio backend. Make sure you're using the DSP-HLE plugin too ![]() SMG2 Save - World 4.rar
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Intel i7 920 @ 4.05Ghz | XFX HD4890 1GB DDR5 GPU | Corsair 6GB 1600Mhz C8D RAM | 500GB SATA II HDD | Windows 7 Ultimate 64Bit |
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#17 |
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Registered User
![]() ![]() Join Date: Mar 2009
Location: On my home planet
Posts: 241
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I just wanted to mention in Super Mario Galaxy 1 there is a really weird bug. Wenn changing the camera angle to Mario's sight (meaning pressing up on the D-Pad) the entire screen goes black but the game still continues. The music is still running and I can jump and everything I just can't see anything. It's the same when fighting bosses like Bowser. When I'm first hitting him everything goes black. I can't play when I can't see anything so I can't complete the first one but I wanted to complete Galaxy 1 before starting with Galaxy 2 so... anyone got a sollution for this bug ? |
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#18 |
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Mr. Technological
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Auburn, New York
Posts: 4,426
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#19 |
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Lurker, pretty much...
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 296
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This "game issue" is already reported here. AFAIK, it could be problem in the DX9 plugin caused by some of its options (I only seem to get it when using SSAA 4x or higher)...
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My computer specs: OS: Windows 7 Ultimate x86 CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM GPU: NVIDIA GeForce 8800 GTS 512 My recommended settings for iDeaS: *possibly outdated!* DirectSound 1.0.1.4 beta: 22050 Hz - Stereo - Synchronize (or No Synchronize if speed is really slow) - buffer of 7 seconds OpenGL 3D: unless stated otherwise, enable Software Lights and disable Shaders and Fog. Last edited by D1M1TR1; May 24th, 2010 at 18:50.. |
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#20 |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 8,112
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Am wondering if someone could reproduce this bug in the real machine because right now am unsure if its a Dolphin bug as it doesn´t happen always but sometimes. to reproduce the bug just watch this video and follow the steps(sorry for the lags in the video but my wife was streaming a video over the network and the decoder uses some resources ):Note: @ES has nothing to do with the bug as its just rendering the game using a instance of dolphin.
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![]() Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 24th, 2010 at 21:12.. |
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