Emuforums.com

Go Back   Emuforums.com > Xbox Emulation > Cxbx Official Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old August 24th, 2008, 00:27   #1
shogun_nihon
将軍
 
shogun_nihon's Avatar
 
Join Date: Feb 2008
Location: 秋葉原
Posts: 558
Cxbx progress

Looking at Cxbx I found that it is updating by someone called "dstien" and as you can see he made a lot of revisions of it, does anyone know him?

Anyway the revision 105 (1 day ago) was made by Caustik is only a copy (Copied remotely) but it probe he still interested in XBOX emulation, correct me if I´m wrong.

So please check the Cxbx SVN:

SourceForge.net Repository - [cxbx] Index of /
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です

CV: 鈴木麻里子(すずき まりこ)

"Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4".

スゴイ麻里子さん、貴方の声が大好きですよ。
Suzuki Mariko - Aoni Production
shogun_nihon is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old August 24th, 2008, 00:38   #2
Hard core Rikki
Moving into the beat
 
Hard core Rikki's Avatar
 
Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,297
If you mean blueshogun, he just updated his private branch with all signficant progress since last year.

Quoting myself from here

Quote:
Originally Posted by Hard Core Rikki

Blueshogun:
"I finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.

Now for the changes:

* Increased support for SDK 4627 and all of it's "relatives"
* A minor increase in compatibility for commercial games.
* Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
* Support for many new texture formats.
* Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
* Added multiple new kernel functions.
* Fixed some SDK 4721 and 4928 "oddities" with certain APIs
* Possibly more things I can't remember.



Some other things that need to be done:

* EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
* The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
* Add support for multiple thread notifications. This will fix one problem with Blood Wake.
* Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
* The shader parsing code really needs to be updated.
* Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!


link:
https://cxbx.svn.sourceforge.net/svn...te/shogun/wip/

That's all for now.

shogun."
__________________

Hard core Rikki is online now   Reply With Quote
Old August 24th, 2008, 01:53   #3
shogun_nihon
将軍
 
shogun_nihon's Avatar
 
Join Date: Feb 2008
Location: 秋葉原
Posts: 558
Quote:
Originally Posted by Hard core Rikki View Post
If you mean blueshogun, he just updated his private branch with all signficant progress since last year.
No, blueshogun96 call himself "shogun3d" and he made revision 97 to 104, but actually I´m talking about revision 106 to 116 made by this "dstien".
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です

CV: 鈴木麻里子(すずき まりこ)

"Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4".

スゴイ麻里子さん、貴方の声が大好きですよ。
Suzuki Mariko - Aoni Production

Last edited by shogun_nihon; August 24th, 2008 at 14:31..
shogun_nihon is offline   Reply With Quote
Old August 24th, 2008, 02:27   #4
Nisse
Emu author
 
Join Date: Jul 2008
Location: N/A
Posts: 19
I maintain the dstien/wip branch. It's derived from Martin's branch as I haven't studied blueshogun96's changes yet. I've mainly targeted Futurama (XDK 5233). Here are some screenshots...
Attached Images
File Type: png Futurama03.png (183.5 KB, 603 views)
File Type: png Futurama08.png (119.9 KB, 79 views)
File Type: png Futurama09.png (201.5 KB, 144 views)
File Type: png CelebrityDeathmatch02.png (211.3 KB, 156 views)
Nisse is offline   Reply With Quote
Old August 24th, 2008, 02:45   #5
shogun_nihon
将軍
 
shogun_nihon's Avatar
 
Join Date: Feb 2008
Location: 秋葉原
Posts: 558
I see you are making a great job, finally I know you. Are you planning to improve the emu for more than this 2 games? Cheers
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です

CV: 鈴木麻里子(すずき まりこ)

"Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4".

スゴイ麻里子さん、貴方の声が大好きですよ。
Suzuki Mariko - Aoni Production
shogun_nihon is offline   Reply With Quote
Old August 24th, 2008, 02:53   #6
Nisse
Emu author
 
Join Date: Jul 2008
Location: N/A
Posts: 19
Quote:
Originally Posted by shogun_nihon View Post
Are you planning to improve the emu for more than this 2 games?
I don't really have any plans. I'll continue to add changes as long as I can stay focused...
Nisse is offline   Reply With Quote
Old August 24th, 2008, 05:47   #7
Frog186
Registered User
 
Frog186's Avatar
 
Join Date: Sep 2003
Posts: 135
Hi Guys I just wanted to say great job in what your doing I appreciate that also could you send me a website link to this latest cxbx emulator your working on right now? well thanks for everything I will talk with you later on see ya later!
Frog186 is offline   Reply With Quote
Old August 25th, 2008, 09:36   #8
shadow_tj
Emu author
 
shadow_tj's Avatar
 
Join Date: Jul 2003
Location: Netherlands
Posts: 905
hehehe nisse yah screenshots are looking good.

my qeustion is simple.. how you people are working with all those branches ?
is there a root where all changes are comming 2gether.

or are you all yust working your own way and pick the changes from other branhces you like ?
or will there come a root branch where best of all the other code is comming 2gether ?
shadow_tj is offline   Reply With Quote
Old August 25th, 2008, 14:15   #9
NexXxus
it'se miku!
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,609
Quote:
Originally Posted by Nisse View Post
I maintain the dstien/wip branch. It's derived from Martin's branch as I haven't studied blueshogun96's changes yet. I've mainly targeted Futurama (XDK 5233). Here are some screenshots...
wowowow! that came unexpected! nice work!

keep it up!
NexXxus is offline   Reply With Quote
Old August 26th, 2008, 15:55   #10
MT
Totally crazy
 
MT's Avatar
 
Join Date: Aug 2005
Location: Brazil
Posts: 3,200
WOW now that's some massive improvement Way to go Nissen!
MT is offline   Reply With Quote
Old August 26th, 2008, 16:13   #11
Smooth Criminal
 
Smooth Criminal's Avatar
 
Join Date: Aug 2006
Location: india<<hyderabad..it rocks>>
Posts: 3,608
holy cow that a huge improvement to what i saw earlier ie a year back
__________________


Quote:
and if I don't care , do I still get to suck your scrotum? please say yes xp
^^posted bysonic

Smooth Criminal is offline   Reply With Quote
Old August 27th, 2008, 00:39   #12
snickothemule
Hello Cudie Pie!
 
snickothemule's Avatar
 
Join Date: Apr 2008
Location: Coffs Harbour, Australia
Posts: 4,876
Very impressive work Nisse. It is great to see another individual who can bring something to the xbox emulation scene, which now has some tremendous developers.
__________________
My grass is the greenest.
snickothemule is offline   Reply With Quote
Old August 28th, 2008, 23:41   #13
blueshogun96
Last Xbox Emu Author
 
blueshogun96's Avatar
 
Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
Hmmm. It's been quite a while since I've had any online time, or else I would have replied sooner. I was thinking about buying Futurama for Cxbx earlier, then I thought to myself, "Futurama? Naw, I bet that game will N-E-V-E-R work!". You proved me wrong, great! I'll try to buy the NTSC version this weekend and see if it works.

If you want to see what changes I made, you'll need to download the source and do a search within the entire solution for my nick (shogun). If you need me to explain things personally, let me know. My online time is serverely limited right now, but I still do have some time on my hands (about 3 hours a day). Thanks and take care.

EDIT: I didn't notice you had got Celebrity Death Match working too. I have that game, but never thought to try it. What debugging techniques do you use?
__________________

Official Website of Shogun3D's RyuAwai!

Shogun3D Game Development Blog

Zengjük a Dalt: Manliest Song Ever!

Last edited by blueshogun96; August 28th, 2008 at 23:50..
blueshogun96 is offline   Reply With Quote
Old August 29th, 2008, 02:23   #14
Chrono Archangel
 
Chrono Archangel's Avatar
 
Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
Can't beleive shogun never had the emu author stars :S
Aniway, I've set you both up with the red stars Looking forward to seeing more from you guys.
Chrono Archangel is offline   Reply With Quote
Old November 17th, 2008, 22:51   #15
darkedone02
Registered User
 
Join Date: Sep 2008
Location: USA/KY
Posts: 9
I hope that one day I be able to play morrowind in this emulator, I got an xbox and the morrowind game as well (game of the year edition with all expansions). hopefully this emulator speeds up in progress with heart & soul together.
darkedone02 is offline   Reply With Quote
Old November 18th, 2008, 12:01   #16
Devil Master
Registered User
 
Join Date: Jul 2006
Location: Somewhere
Posts: 250
Quote:
Originally Posted by darkedone02 View Post
I hope that one day I be able to play morrowind in this emulator, I got an xbox and the morrowind game as well (game of the year edition with all expansions). hopefully this emulator speeds up in progress with heart & soul together.
You can always play the PC version of Morrowind, so you can also use mods. I'd never play on an emulator a game that is also available for PC, unless the emulated version gives me something that the PC version does not. What I am waiting for a decent version of Cxbx for is to play games that were NEVER ported to PC! Like Mortal Kombat Deadly Alliance, Deception and Armageddon, Panzer Dragoon Orta, Munch's Oddysee, Outrun 2 (because Outrun 2006, which WAS ported to PC, does not contain the circuits of Scud Race and Daytona USA 2), Steel Battalion, Batman Begins, Spikeout: Battle Street, Spider-Man 2 (because the PC version was a completely different game)...
Devil Master is offline   Reply With Quote
Old August 29th, 2008, 23:44   #17
NSCXP2005
Registered User
 
Join Date: Dec 2006
Location: United Kingdom
Posts: 2
could somebody compile a win32 version fo this emulator
NSCXP2005 is offline   Reply With Quote
Old August 31st, 2008, 02:54   #18
blueshogun96
Last Xbox Emu Author
 
blueshogun96's Avatar
 
Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
Afaik, it's against the rules to do that and start distributing it accross the forums. You'll have to compile it yourself. You can download a copy of Visual C++ express (at least I'm sure you still can), and then compiling is easy.

@Chrono, thank you sir. That was awfully nice of you to do that for me

I started working on some fixes for the NTSC version of BattleStar Galactica. It shows the intro and loading screens, but a memory related problem causes it to crash.
__________________

Official Website of Shogun3D's RyuAwai!

Shogun3D Game Development Blog

Zengjük a Dalt: Manliest Song Ever!
blueshogun96 is offline   Reply With Quote
Old September 1st, 2008, 14:35   #19
aenemy
Registered User
 
aenemy's Avatar
 
Join Date: May 2007
Location: middleofnowhere
Posts: 54
Somebody already tested Halo? would be glad to see any progress there I remember running an emu that could at least show the titlescreen..
__________________
Testsys1:AthlonXP 2400, 1,2 GB Ram, Radeon 9600,XP
Testsys2:P4M 3Ghz, 760MB Ram, Radeon 9700, XP
Testsys3:Core2Duo E4500,2GB Ram, Radeon X1600, XP
Testsys4: EEE 900A
aenemy is offline   Reply With Quote
Old September 1st, 2008, 22:37   #20
blueshogun96
Last Xbox Emu Author
 
blueshogun96's Avatar
 
Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
Quote:
Originally Posted by aenemy View Post
Somebody already tested Halo? would be glad to see any progress there I remember running an emu that could at least show the titlescreen..
http://forums.ngemu.com/cxbx-officia...lity-list.html
__________________

Official Website of Shogun3D's RyuAwai!

Shogun3D Game Development Blog

Zengjük a Dalt: Manliest Song Ever!
blueshogun96 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 15:16.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.