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#1 |
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Banned
![]() ![]() Join Date: Jan 2008
Location: ...
Posts: 202
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Hah, iDeaS is better than NO$GBA... NO$GBA doesn't save config, & you can't zoom the window, unless using plug-in. I have problems with 3D games with this damn Open GL plug-in. Any Direct 3D plug-in for iDeaS? |
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#2 |
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|> |_ /\ |\| |<
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,243
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There is no direct 3d plugin in existence now. Though, I've heard NHervé was working on one. Last edited by V1ncent; July 22nd, 2008 at 09:37.. |
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#3 |
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Banned
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Posts: 202
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Thank you... Glad to hear that. ![]() |
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#4 |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Most-expensive-Internet-on-the-Planet Land : South Africa
Posts: 26,318
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So how exactly would D3D remove any emulation problems an OpenGL plugin might have? Do you honestly suspect that switching renderers will magically yield perfect graphical emulation? You are rather naive if you do.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#5 | |
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Banned
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Location: ...
Posts: 202
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Quote:
Yes, because I don't know how this Open GL plug-in works. What Open GL version this plug-in uses? 1.0, 1.5, 2.0? I set hardware acceleration to max & set Open GL string override to 2.0 I don't have any problems with modern D3D & OGL games. Only with old Open GL base games like Counter-Strike Condition Zero & poor plug-ins like this. |
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#6 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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1.5 but in the next relase it needs 2.0 surely
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#7 |
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Banned
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Location: ...
Posts: 202
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#8 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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Does it happen only with iDeaS? Can you post some screens?
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#9 | |
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Formerly NHervé
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Peach__'s castle
Posts: 818
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Quote:
__________________
Luigi__'s website - now open! -- If you're wondering where Mario__ is, he is currently saving Peach__ once again. |
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#10 |
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Banned
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Location: ...
Posts: 202
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#11 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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NO$GBA is obsolete you can use iDeaS.
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#12 |
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Banned
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Posts: 202
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Yes I do... Lino, you fixed many bugs in V1.0.2.5 Thank you for your clean work. Ah, damn... The rendering problem is not Open GL version & also plug-in, the problem is intellisample texture compression control of graphic card driver. I disabled it & now any games works fine without any render problem. Last edited by XDK; July 23rd, 2008 at 11:30.. |
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#13 |
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Banned
![]() ![]() Join Date: Jan 2008
Location: ...
Posts: 202
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OK, after switching to 1.5, the game works fine, but graphic quality looks software rendering mode. & What filtering mode this plug-in uses? Also, what bit depth for texture this plug-in uses? I set my bit depth for texture of my driver to 32 bits per pixel. Lino, please add full screen mode with resolution support. Also, horizontal mode for full screen |
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#14 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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Well iDeaS works... Ill update... dont worry
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#15 |
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Banned
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Location: ...
Posts: 202
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#16 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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maybe your save type is bad
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#17 |
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Banned
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Location: ...
Posts: 202
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You mean DLDI & Exp RAM Support?
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#18 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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surely DLDI no.
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#19 |
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Banned
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Location: ...
Posts: 202
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I load normal save game, (Not instant save) & the result is same like instant save. Too bad, I should convert BMP to JPG. Could you please add JPG export support for shots? & if possible, upsampling up to 96000 Hz & bit support: 16, 24 & 32 bit for sound plug-in. |
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#20 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: Italy
Posts: 334
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