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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2002
Location: Scotland
Posts: 102
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FF7 Tifa's Limit Break
I finally started playing FF7 last night. My first thoughts was WOW this looks so much better on ePSXe than on my PS2. I was very pleased as I have battle swirls running without a problem and there are no other graphical glitches i could notice. The games is running at 640x480 with 4xFSAA and it looks brilliant. Then i got to Tifa's limit break and the slot machine type wheel which you use for her limit break doesnt have the spin effect. Is there an option i'm not ticking in Petes OpenGL 1.65 driver? Im at work just now so i'll post my gpu config tonight. All help appreciated
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#2 (permalink) |
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¡¾¡¾¡¾¡ Fantasy ¡¾¡¾¡¾¡
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Manila, Philippines
Posts: 3,649
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did you turned on the ff7 fix on petes plugin?
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FoR PiNoYs WhO WanTs To BuY CheAp ParTs CliCk Here also Here Processor - Intel Quad 2 Quad q6600 G0 Stepping [Stock Settings] Memory - 2GB Team Elite 800mhz Graphics Card - Palit Daytone Geforce 8800 GT 512 MB Mobo - Abit IP-35-E OS - Dual Boot Windows XP Professional SP3 and Ubuntu Linux Pad - PS1 and PS2 > USB Adapter 3DMark05 Score - 35082 |
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#3 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Kuala Lumpur, Malaysia.
Posts: 7,719
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I've got Tifa's limit breaks working correctly, check out my configs: Plugin: Pete's OpenGL Driver 1.1.65 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/3DNOW! Resolution/Color: - 640x480 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 4 - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: on - Game fixes: on [00000001]
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Kellicros' DeviantArt Last edited by Evil Squall; August 26th, 2002 at 14:42.. |
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#5 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2002
Location: Scotland
Posts: 102
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Ok here is my current config: Plugin: Pete's OpenGL Driver 1.1.65 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/3DNOW! Resolution/Color: - 640x480 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: on Textures: - R8G8A8A8 - Filtering: 4 - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: on - Game fixes: on [00000001] Still no rolling / spinning action for tifa's limit break. I can put up with this but the perfectionist in me wants this sorted. I also noticed that every now and again the music would stick and the same note would be repeated over and over. pressing esc and resuming fixes this. Any1 else had this? |
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