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#21 (permalink) |
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Registered User
Join Date: Oct 2004
Location: your basement
Posts: 41
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Oh yah. My bad. Anywho, made this one a while back with a built-on G4MX. Frames... |
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#22 (permalink) |
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/dev/user
![]() ![]() ![]() Join Date: Nov 2002
Location: Internet
Posts: 407
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Did these just now. I like this config for FF8, Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW! Resolution/Color: - 1024x768 Window mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 200 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/4 - Flicker-fix border size: 2 - GF4/XP crash fix: off - Game fixes: on [00001000] |
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#25 (permalink) |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Iīve seen the pics from Hazer and the other with OGL2 ,the Quality of figures and backrounds is not the aviable maximum. Verify with my Snapshuts.I donīt understand what all the People will run OGL2 driver. The Ouality is low an the power slowIīve a AMD 1700+ pushed up to 2000+ and GF FX5600 /256 and OGL 1.75 gives best Quality the Smothing can make the Hardware (Mipmap trilinear | Antialias 2x or higher) Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5600/AGP/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - B8G8R8A8 - Filtering: 2 - edge clamping supported (only this works without Trash) all other makes the GForce look on NVidiasetings - Hi-Res textures: 0 - Palettized tex windows: on - VRam size: 256 MBytes - 196 textures usable (type it per Hand) Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: 53 makes result 50 (PAL Version German) Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on (hardware) - Subtractive blending: activated Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00010001] NVidia advance setings !!! Anti Aliasing 2x Anistrophe Filter off Mipmap Trilinear (Makes beter backround ) Trilinear optimising on anisotroph mip filter opti. on optim. anisotroph.... on what for ATI is needed ,...idonīt know. SPU Ethernal 1.41 (async - smuth| Sqarehack on | SpuIRQ of| the Viewable Quality is mutch higher than OGL2 its testet the newer driver isīnt always beter ! Diablos and Ifrit without Antialiasing !
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; April 7th, 2005 at 19:31.. |
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#26 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 6,958
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OpenGL2 runs fine and fast on my computer. By the way your screenshots are very nice.
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Necrosaro: Windows XP Pro x64 Edition SP2 | Intel Core 2 Duo E8400 3.00GHz, 1333MHz FSB, 6MB L2 Cache | Asus P5Q Deluxe, Intel P45 Chipset, Socket 775 | 4GB Kingston PC5300 DDR2 | Nvidia GeForce 8800GT, 1024MB | Creative SB X-Fi Fatality Edition | Western Digital Raptor WD1500ADFD, 150Gb, SATA, Western Digital WD5000AAKS, 500GB, SATA | LG 16x DVD-RWx2 SATA. |
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#27 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,032
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I also prefer the OpenGL driver as well. Damn FFVIII still impresses me (especially in battle scenes) Just wow! Makes me wana play
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Core 2 Duo T7300 2.0 GHz ● NVIDIA GeForce 8400GS ● 2GB DDR2 RAM Hitachi 120GB HD ● Dual Layer DVD+/-RW Drive ● Windows Vista Home Premium ● Dell 2007WFP LCD ● Dell XPS M1330 Laptop ● 1TB Western Digital MyBook External HD ● Logitech Z10 Speakers ● PLAYSTATION 3 -------------------------------------------------------------------------------- |
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#28 (permalink) |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Re: Methos
Methos Make the same sharp shots (where i can see the Tooths of Monsters so sharp like in the following shots) with OGL2 and i think others to direct verify iīve uped pics from alexander an the blue monster? In FF IX it is the same : Sharp contures and Smuth (but not Bublegumsoft) Backrounds http://www.ngemu.com/forums/showthre...919#post843919 Sorry for Errors im an old german man and learned english for verry long time
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; April 7th, 2005 at 14:07.. |
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#29 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Must not look as it Looks
Quote:
Iīm not the youngest , but nostagie is one side the medalie, but lies you not into the bag as talk over Plastadionfeeling , it goes ever better and it is an horror to sit by an flickring lined TV. look at:http://www.ngemu.com/forums/showthre...919#post843919 and:http://www.ngemu.com/forums/showthre...914#post843914 and:http://www.ngemu.com/forums/showthre...909#post843909 will you truely Play on the flickering 29" TV ?
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; April 6th, 2005 at 11:45.. |
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#33 (permalink) |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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He Limitmaster that you donīt must saerch ! ![]()
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel |
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#35 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Quote:
__________________
"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel |
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#37 (permalink) |
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C Novice
Join Date: May 2006
Location: booring
Posts: 34
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here's my shots full ending....... Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 MX 4000/AGP/SSE Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: on Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 2 - VRam size: 128 MBytes Framerate: - FPS limitation: off - Frame skipping: off - FPS limit: 200.0 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 2 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: on - 15 bit FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: on [00000000] PSOGL001.jpgPSOGL002.jpgPSOGL003.jpgPSOGL007.jpg
PSOGL008.jpgPSOGL009.jpgPSOGL011.jpgPSOGL012.jpg PSOGL015.jpgPSOGL016.jpgPSOGL017.jpgPSOGL018.jpg PSOGL020.jpgPSOGL022.jpgPSOGL024.jpgPSOGL025.jpg PSOGL029.jpgPSOGL030.jpgPSOGL031.jpgPSOGL032.jpg Last edited by limitmaster; June 2nd, 2006 at 06:22.. |
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