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« 01. July 2008 »


Dremcast Demul v0.4.2 released
Posted by: Bobbi at 7:05 am CET
A new update has been released for the dreamcast emulator Demul, increasing the version to v0.4.2! This new version is just a small update, which we should see more often from now. Here is what has been posted about this new version (translated):

As promised, we will start to spread more smaller builds from now an.Today just a small update by numerous requests, we added an autodetection for the region.

Nice new feature - should you be able to read russian, you can find many screenshots and additional information over in this thread. I've re-packed the package and moved the plugins to it's own folder.

» Download Demul v0.4.2 from NGEmu now


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« 30. June 2008 »


Dremcast Makaron Test 10 released
Posted by: Bobbi at 5:32 pm CET
Great news for all dremcast fans: dknute has updated his homepage with the 10th test release of his DC emulator Makaron. This emulator features a great compatibility, if you want to see some games in action, make sure to check out the blog for many screenshots.

Here are the most important changes and notes for Makaron T10:

  1. T10 might be a bit slower than T9 series. It'll most likely affect only low-end systems as there isn't really much of a difference (if any) on my E6600.
  2. WinCE games usually crash when emulation speed drops below certain treshold. In other words, if you got fast system you should get stable performance.
  3. Due to changes in GD-DMA code loading times are back. It's considered normal behaviour since this is how Dreamcast works. Thanks to those changes compatibility has improved and following titles should now boot and work: All Dream Preview discs, original MIL-CDs, Street Fighter Zero 3, SEGA Tetris Online and Tetris 4D.
  4. CD-DA (audio tracks) will play, but still use the older method of fetching data. This might cause Makaron to crash but it's very unlikely as data reads and playing audio are mutualy exclusive tasks.
  5. There are some minor changes in full-screen setup code (the debug window will be hidden and not forcibly refreshed). No 16:x aspect ratios yet.
  6. Changes to sorting/drawing code broke shadows in Virtua Fighter 3tb. I'm not planning on fixing that anytime soon though, as it would break many other things. Late T9 versions have this problem too, by the way.
  7. Makaron now disables screen saver when run. It's only going to be a problem if it crashes, as it might not re-enable it on exit. Just so you know.
  8. If you manually enable MMU the recompiler will not switch to address translation mode until it's actually requested, so there's no speed penalty in BIOS and most games. Some however (like Ikaruga) use only partial translation and this can be emulated without full-blown MMU support. It'll work either way but will be a lot slower with MMU enabled. Some WinCE games are automatically recognized (this works only for GD images) and MMU will be turned on when necessary. In short: keep it off unless Makaron complains about it.

Please keep in mind that Makaron is configured through an INI file - if you are too lazy or don't know how this works, make sure to take a look at MKFro, a frontend for Makaron, which has also been updated to work with T10.

» Download Makaron T10 directly from NGEmu now.
» Check out the official homepage for many more notes on this test release.
» Thanks to legend100 for reporting this news item!


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« 23. June 2008 »


Dremcast Demul v0.4.1 WIP released
Posted by: Bobbi at 3:38 pm CET
MasterPhW was kind enough to inform us about this post over at Emu-Russia, in which the authors of Demul released a new WIP version of their dreamcast emu! As this release is not stable yet, it hasn't been posted on the official homepage yet.

Let's take a look at the (translated) news post:

I hope you awaited this release as much as we did. After a year and a half of silence, development became active again, so this is not the last version to be released this year. I don't want to dissapoint you, but the emulator is still far away from being final. Much work is left, but as the emulator already plays quite a lot and is actively being developed again, we want to collect feedback.

We decided to release to the public for comprehensive testing, as a lot of bugs are still left, but we at least need to know where the bugs happen - this is why the main page has not been updated, instead the release is spread here. The main functions and operation principles described in the old readme.txt remain unchanged from the previous version, though the following innovations have been added:

Most important: BIOS files are now directly loaded from the MAME romset and must lie in a folder with the rom files as DC.ZIP, as with most other emus. The kernel has been rewritten several time, that was some tough work (especially for the Core2Duo). Together with the above changes, games for WinCE started to work. Okay, not all and not completly, but it's a start. The sound code is new, and with all games we tested it works almost perfect (...) Now it is also possible to change the region directly from the emulator menu, so the need to change the bios or flash files is completly gone. A small correction in the processing of triagnles solved problems on with Nvidia drivers (e.g. Sonic 2). Some old bugs (though not all) have also been corrected.

[Update] Thanks to Rikki, we are now able to offer you the download as well, even though the forum is still unreachable - so go ahead and give this emulator a try!

»  Download Demul v0.4.1 WIP now


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« 02. February 2008 »


Dremcast lxdream 0.8.3 released
Posted by: Hard core Rikki at 11:41 pm CET
nkeynes released another update for his lxdream Dreamcast emulator. It seems it can run Linux, now.

changes between 0.8.2 and 0.8.3:

  • MMU Implementation - As previously noted, linux-dc now runs quite well, albeit slowly.
  • Dreamcast mouse and keyboard controllers (also rather essential for running linux-dc)
  • Support for real joysticks and gamepads (linux host only)
  • Various bug fixes

» Download lxdream 0.8.3 now
» Check out lxdream's homepage

 


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« 21. January 2008 »


Dremcast Naomi anyone?
Posted by: Chrono Archangel at 12:19 am CET
Our buddy drk||Raziel has made some nice progress on his Dreamcast emulator nullDC. I think pictures speak louder than words.... take a look :)

 

» Follow drk||Raziel's progress in this thread on Emuforums!


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« 21. December 2007 »


Dremcast Makaron Test 9 Released
Posted by: Kirby at 9:51 pm CET
So much for me playing Crysis tonight -_-.....anywho, Makaron has a new test release for people to play around with.  Alot of internal changes have taken place inside the emulation core.  Here is the blog post:

Here is Makaron Test 9 for your pleasure. There are lots of internal changes, but nothing revolutionary - so don't expect it to be much better/faster compared to earlier versions. From user point of view, it's almost the same as T8. Quite frankly the only reason I'm releasing it is to test some new stuff inside. For example, it's only thanks to user input that I found the NVidia FX series cards bug so fast (and actually it affected all cards, just that FX couldn't cope with it at all).
There are also people out there who simply have to test anything new that is released, because they love emulating stuff. So this is like a small gift for them, to enjoy for few moments before the novelty wears off :)

Like I said, there are tons of small (and not so small) internal changes to the emulation engine. Some of this stuff is so new it wasn't even tested much yet, so expect bugs. If you find a game that doesn't work now and it used to, please drop me a note - I'd like to find and fix the regressions first.
I won't go into much detail, but here's a list of things I consider interesting enough to explain a bit:

Dynamic Z-buffer range compression
This is a new method of dealing with overblown Z/W values. Most of the work is done in vertex shader so there should be no noticable speed impact. I mean, if there is then your graphics card was too slow to begin with and this is just another drop in the bucket.
Now I can handle geometry more like PVR2 does, which is good because this allows proper shadow casting. Very much like NANs, infinities are now detected and handled CPU-side - so far it appears to work as expected. All this and no Z-precision issuses, not that I'm aware of at least. Unless there's a game out there making a real use of 32-bit floating point HDR in Z-buffer this might just be THE solution :)
Note: There are games that still do not render properly due to other bugs, also this does nothing to cure transparency/ordering problems.

Shader Model 2 is now default
Makaron will now use VS 2.0 and PS 2.x (x being 0, a or b - where available), and fall back to 1.1/1.4 if it has to. What's more, I might be dropping SM1 support sometime in future. There are so many problems with it... I've had VS 1.1 break geometry which VS 2.0 handled just fine. And let me remind you again that palletized textures filtering is disabled on PS 1.4 beacuse it's too primitive for that kind of processing.
It's also about features that older cards do not have - like multiple render targets, or floating-point type surfaces. The Z compression code is considerably shorter compiled for 2.0 profile than it is for 1.1 by the way. Funny thing though, even if SM3 code is shorter it actually executes slower on most cards. That and the bugs I found in the drivers made me choose SM2 as the best perfomer.

Texture caching fixed
At least I hope it is :) Makaron MT version should no longer crash so much or trash textures. That does mean the single-threaded version will be a bit slower though - it's a tradeoff I've made to allow for proper locking. Some bugs still remain, mostly to be seen in Soul Calibur, but that's another story.

Shadows now work
Well, most of the time, and so are enabled by default. There are several ways it can be done - so far I was unable to come up with one method capable of handling all cases. Maybe there isn't one... Well, for now you can switch between different algorithms - you'll need to do that for Crazy Taxi series at least.

You really should be using multiple-core system for Makaron, mind you - this is the target PC I'm aiming for. SH4 speed is very important, but once you can do rendering in parallel most games will happily run full-speed on as little as 70-100MIPS. Seeing as AthlonXP clocked at 2000MHz is just below the required minimum, I'd say any mid-level X2 or C2D system will do fine.

The known bugs you will surely ecounter are mostly in AICA (sound module) code. The volume levels are still wrong - not sure why, I made the tables up to the specs. And yet PCM range often exceeds 16-bit, causing major distortions even if clipped. Also, ARM speed has been reduced to 1.5MIPS - this should make Soul Reaver happy. This is not exactly correct either, and will probably break some other games... I'll keep looking for a better solution.

As usuall, if there are any silly-yet-critical bugs discovered, I'll fix them right away. Other ones will have to wait for next "major" release :P

WARNING! Be careful not to overwrite your VMU or INI files when moving to T9!

» Download Makaron Test 9 here
» Visit the Makaron blog


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Dremcast lxdream 0.8.2 Released
Posted by: Kirby at 7:54 pm CET
lxdream is a Dreamcast emulator for Linux (and coming soon, OSX).  Changes since version 0.8.1 mainly consist of the following:

  • x86-64 architecture support
  • Preliminary Mac OS X support
  • Pbuffer support (to support OpenGL drivers without EXT_framebuffer_object)
  • Support for more recent CDI and NRG image file versions
  • Minor bugfixes

» Download lxdream 0.8.2 from NGemu
» Visit lxdream's site
» Thanks to [vEX] for the notification


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« 08. November 2007 »


Dremcast lxdream updated: version 0.8.1 released!
Posted by: Hard core Rikki at 5:38 pm CET
lxdream is a new Sega Dreamcast emulator for Linux. Version 0.8.1 sports a few fixes, with the additions of fullscreen output and GDI disc image format.
Changes since 0.8:
  • Fix configure script to abort if it doesn’t find a required library (eg, libGL.so or libz.so)
  • Add checks to the configure script for linux/cdrom.h, and avoid building the CD-Rom driver if it’s not found.
  • Add preliminary support for nulldc-style gdi images
  • Implement gdrom mode select command (mostly stub)
  • Fix some non-64bit-safe code
  • Fix the maple 0Ă—00000700 issue
Quick quote from nkeynes:
  "I wasn’t originally planning to do a point release, but it’s probably worth fixing a few issues that were reported on the forums (mostly configure / portability related). Plus you get full-screen and GDI image support thrown in for free too!
I’d be interested to know how this fares on x86-based *BSD systems if anyone wants to test it out - hopefully it should be possible to at least build it now."
 
» Download lxdream 0.8.1 from NGEmu
» Check out lxdream's homepage. You know you want to ;)

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« 06. November 2007 »


Dremcast nullDC 1.0.0 Beta 1.6 released !!
Posted by: Hard core Rikki at 8:50 pm CET
New quick fix release for nullDC. A couple of bugs have been fixed, there's a new aica plugin & some other minor fixes.
 
Changes Since 1.0.0 BETA 1.5:
  • Old chanka aica code restored
  • Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.
  • nullPVR requires sm2.0 or fallbacks Fixed Function
  • Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)
  • nullExtDev no longer requires winpcap when not emulating anything :)
  • Version changed to 1.0.0 beta 1.6
  • PowerVR AA mode now works properly (omikron half screen problems, possibly others)
Notes:
- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes. You can find DirectX here (Web Installer) or here (Offline Installer),  the VisualC++ runtimes HERE, and winpcap HERE (if you want to try the bba emulation code ;) )

- Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast. The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data"  directory which is in the location where you installed the emulator.

- also look ReadMe_beta1.txt and ReadMe_beta1_5.txt
 
- the _mmu version has mmu emulation when used in intepreter mode

EOF
 
 
 

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« 04. November 2007 »


Dremcast nullDC 1.0.0 Beta 1.5 released!!!
Posted by: Chrono Archangel at 2:05 pm CET
Some of you have been waiting a long time for this release. Well it's finally here!
The changelist is too big but here's what the team had to say :
nullDC BETA 1.5 Codename "Get The F**k Out" Notes
-------------------------------------------------
The nullDC "Team" saw the light and brings you BETA 1.5 NOW.
Changes Since BETA 1:
Too many to list. Try it and find out. :)

Notes:
- ITS CRASHY BUGGY SHITTY. If you have problems its your fault for using it.

- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes.
  You can find DirectX here (Web Installer):  
DirectX End-User Runtime Web Installer  
   or here (Offline Installer):   
DirectX End-User Runtimes (November 2007)
  and winpcap here :
 
- Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast.  The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data" directory which is in the location where you installed the emulator.
 
- Sound Is Broken
 
- We don't know if something else apart from sound is broken in this version.
 
- Gamepads are (supposedly) supported. Note: Only tested on XBOX/XBOX360 controllers and the Dreamcast<->PC adapter that lev| donated ( http://www.ztnetstore.com/index.php?ref=51 if you want to get one :) ).
 
- Joystick/n works ONLY with joysticks, use old [winhook] for keyboard
 
- null
 
- also look ReadMe_old.txt
 
- the _mmu version has mmu emulation when used in intepreter mode
 
EOF
» Download nullDC 1.0.0 Beta 1.5 right here on NGEmu!

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« 02. November 2007 »


Dremcast New Dreamcast emulator for Linux : lxdream 0.8 released!
Posted by: Chrono Archangel at 8:25 pm CET
Thanks to cyclonmaster for reporting this on our forums. lxdream is a new Sega Dreamcast emulator for Linux. Here's what the author, nkeynes, had to say about this first major release:

With the work done in the last month both for performance and usability, it seems worthwhile to release a new version. And since this version is actually (hopefully) useable by people who aren’t me, lxdream now has a real version number rather than a milestone. W00t!
Download it and enjoy. And of course, let me know how it goes.

Note: Please do not report rendering problems at this stage - there are many known bugs and unimplemented features, and it’s looking like the whole rendering stage may need to be rewritten for the next version.

Changes

  • Implement more user-friendly GD-Rom changer (closes off #31)
  • Add recent GD-Rom image tracking
  • Fix for CDI images with more than 1 track per session
  • Save render buffers as part of the save state (issue #34)
  • Show preview screenshot in save state open dialog
  • Remove gnome dependency (now just depends on GTK 2.0+)
Screenshot of the shiny new GUI:
» Download lxdream 0.8 right her on NGEmu! 
» Check out lxdream's homepage for more information

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« 10. October 2007 »


Dremcast nullDC: Preview on things to come
Posted by: Bobbi at 3:13 pm CET
Since the NG emulation scene is a bit slow on news right now, I bugged drk||Razi to find out some new details on one of the hottest dreamcast emulator out there right now, nullDC. A new version with some nice changes is on it's way, so we'll take a quick preview on the things to come.

First off, let's take a quick look at some of the features and fixes included in this upcoming version:
  • Hz Selection Support for PAL Games Added. (nullPVR/Chanka PVR)
  • Mouse & Keyboard emulation added.
  • Image Reader can patch GD-Rom region at runtime, to allow .gdi images from all regions to boot.
  • Image Reader can swap CD/GD-ROMs.
  • nullDC can now set the DC's region (JAP/EUR/USA), broadcast type (NTSC/PAL/PAL_M/PAL_N) and cable type (VGA/TV(RGB)/TV(VBS)).
  • Speed optimizations.
  • New Maple (Input) plugin with Gamepad support.
  • Fixes for the following games: Resident Evil: Code Veronica, Dino Crisis, Timestalkers, Dead or Alive 2 (LE), Virtua Fighter 3, Fighting Vipers, Sonic Adventure, Sonic Shuffle and many others ...
As you can see, the developers have spent quite some time into developing some cool things - you can find a full list with all changes over in this thread over at Emuforums. Here are some screenshots (thanks CK) which show the great progress:

 
 

Now the usual question is - when can you expect a new release? The good news is that, even though no date has been set yet, the release is pretty close (we're talking about weeks, not months any more) - we'll of course keep you updated here on NGEmu should there be any news on this!

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« 15. September 2007 »


Dremcast Makaron Test 8 WIP released!
Posted by: Chrono Archangel at 8:09 pm CET
For those that have been following this thread know about this new Dreamcast emulator. It has been in development for quite some time now but finally made a first public release.
 
Unfortunatly, i'm not fluent in whatever language the website is in so I do not have a changelog at this time.
 
» Download Makaron Test 8 WIP right here on NGEmu!
» Get the updated PAD plugin here
» Check out Makaron's website (that is if you can read it :p)

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« 07. April 2007 »


Dremcast nullDC - Looking for Some Help!
Posted by: CKemu at 8:53 pm CET
Over in the nullDC (DreamCast Emulator) forums, ZeZu has made a request for help towards the nullDC project: 
If any wish to help out the nullDC project, by any means, we will keep a list of things we could use / use help with here.

Skill sets:
  • Translators, Japanese to English, more later
  • Developers, Anyone with a lot of knowledge of PIC16x
Donations:

Hardware:
  • Any hardware related to Dreamcast/Atomiswave/Naomi/Naomi2/HIKARU
  • Arcade Motherboards, Game Carts/GDROMS, IO Boards, Jamma Harnesses, Control Panels, Lightguns, compatible EPROMs. Just about anything will help us here.
Monetary:
Anyone wishing to donate cash:

All funds will be used accordingly for the project only, to buy hardware we will need to reverse unknown aspects of it. (Compatible EPROMs for Naomi bootrom is one example).
 
Please contact ZeZu or drkIIRaziel via a PM on this board for paypal informations or physical mailing address. 
ZeZu has stated the following is currently very high on their list of priorities, and if anyone can help, please contact them immediately!
The PDF Files on this page: index Could use a proper translation. The file JVST_VER3R.pdf is the best starting point, It contains the most technical data on the JVS Specification.

We can provide FTP space for the file to be uploaded, or an email address for upload.

Thanks in advance! 
» View the original post here
» Visit the nullDC forums here

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« 01. April 2007 »


Dremcast nullDC v1.0.0 Beta - RELEASED!!
Posted by: CKemu at 1:39 pm CET
drkIIRaziel has announced the nullDC v1.0.0 Public Beta 1 release over in this thread! nullDC is a brand new DreamCast emulator that has been in development for some time, offering great speed and compatibility!
 
The official site and forums are not currently online, but drkIIRaziel notes that they will be online within the week, so stay tuned for further news.
 
As an additional note, READ the included readme file, BEFORE asking any questions!
 
» Grab the setup file: here (Recommended, includes all required runtimes)
» Grab the plain file: here
» See the original announcement: here
» Visit the NGemu nullDC Forums: here

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« 23. March 2007 »


Dremcast nullDC - Teaser Videos!
Posted by: CKemu at 5:19 am CET
drkIIRaziel has posted in this thread - six videos demonstrating nullDC (A currently WIP Dreamcast emulator) playing a variety of games. Videos are recorded real time, so what you see is what you get!
 

 
Games Demonstrated:
  • 102 Dalmations
  • Dave Mirra
  • Head Hunter
  • Gauntlet Legends
  • Grandia 2
  • Jet Grind Radio
Check out the thread for the videos and comments or head here to check out drkIIRaziel's YouTube profile!
 
Stay tuned to the official nullDC forums hosted here on NGemu for further news and updates!
 

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« 12. December 2006 »


Dremcast New DC emu: DEmul v0.1
Posted by: Bobbi at 12:33 pm CET
A new emulator for the sega dreamcast has been released recently called DEmul. This emulator, developed by a team from russia, has already been started back in 2004 by it's main programmer Wind but canceled when Chankast got released. However, after development on Chankast came to end end, the authors picked up the emu again and now it's available to the public.
 
Don't get fooled by the low version number, this emulator already is quite impresive as in compatibility and speed: Featuring a dynrec compiler for better speeds or a interpreter mode for higher compatibility, it's one of the best emulators out there. To achive these goals, it uses a new plugin system which will be added to our site later on.
 
Now go ahead and give the emulator a try by downloading it from our new DEmul section. Screenshots and more informations on this emulator will be added later so keep checking. Oh right, big thanks to Luengo for this news item!

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« 24. August 2006 »


Dremcast nullDC status report
Posted by: Bobbi at 7:55 pm CET
Some of you might still remember this announcement from early this year talking about a new dreamcast emulator called nullDC. Now, half a year later, we're happy to bring you a status update on this emulator today with some screenshots showing the great progress which has been made.

But let's start with some real facts directly from the authors this time: The authors are ZeZu, known from the never released Icarus project, and drk||Raziel. The emu, unlike mentioned in some other news posts, will not be open source. It uses plugins for emulating video / sound / input and gdrom functionality, so other authors will be able to contribute to the project easily.

  
 
During the development, the authors decided to set compatibility above speed. This resulted in a nice compatibility, but requires better hardware to emulate the games at full speed (an Athlon64 3000+ with a GeForce 6600 produces great results). As you can see on the screenshots, games such as Dead or Alive 2LE and Toy Commander are already playable and compatibility becomes better every day.



Watch this space for further informations on this emulator. A release date hasn't been set but shouldn't be too far away any more; don't ask for a specific date please.

» You can find more screenshots in our new nullDC gallery.
» Big thanks to drk|Raziel and Refraction for their help with this news post!

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« 27. March 2006 »


Dremcast SNES4ALL Alpha 3 released!
Posted by: Chrono Archangel at 11:23 am CET
This is the third release from Chui of his Snes9x port for the Dreamcast. Thanks to Cid for the heads up. Here are the changes :
  • Hardware scaled resolution
  • Assembler CPUs core enabled
  • Others little optimizations
  • New logo and menu skin
» Download SNES4ALL Alpha 3 for the Dreamcast right now!
» Check out SNES4ALL's website and new logo here

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« 19. March 2006 »


Dremcast SNES4ALL Alpha Two released!
Posted by: Chrono Archangel at 7:27 pm CET
SNES4ALL is a Snes9x port for the Dreamcast made by Chui. Earlier this week, he released Alpha One and since than has fixed a few issues. Here's the changelog for Alpha Two :
  • Speed Up !
  • Operative Menu: Throttle/Frameskip/Transpanrecy/Sound
  • Fixed controls, 4 players supported.
» Thanks to Cid Highwind for the news
» Grab SNES4ALL Alpha Two right here on NGEmu
» If your a fan of the Sega Dreamcast like I am, check out Chui's website for more emulators for the DC.

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