April 9th, 2012
Yes, itís been a while since the last release, but we havenít been completely idle. Thereís a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.
bug: fix more IPC FIFO errors
bug: import more save files correctly
bug: don't autopatch already-patched roms
bug: fix bugs in piano and guitar grip
bug: fix ARM7's VRAMSTAT register
bug: fix memory leaks on compact flash emulation
bug: fix reading of rom from low header area
bug: spu: fix some poppy interpolation audio quality issues
bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
bug: fix opcode MRC and fake bios CRC16
enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
enh: support nocash-stylep rints from arm
enh: add lua apis for accessing vram
enh: platforms other than windows receive threading optimizations
enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
enh: clarify handling of different console types within the family (ds,dslite,debug)
enh: vfat support for slot-1 devices
enh: emulate temperature register
enh: add paddle emulation
bug: fix occasional crash from uninitialized blending table
bug: fix some 2d alpha blending cases resulting in white screens
bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
bug: fix rotoscaled sprites wrapping around screen
bug: dont fix rotscaled bitmap sprites with alpha==0
bug: opengl: fix degradation of toon rendering during loadstate
bug: opengl: alpha blending fixes
bug: many refinements to opengl renderer
bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
bug: rasterizer: fix some rare alpha blending cases
bug: fix bug in environment mapping introduced after 0.9.6
bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
bug: fix memory overflows in epx filter
bug: prevent backdrop from blending with ???
enh: opengl: better depth buffering emulation
enh: better support for line segment "polys" by detection and special rendering logic
enh: opengl: support quad primitives directly
enh: add hq4x filter
bug: fix a long-standing loadstate crash
bug: fix lag frame accounting
bug: fix glitches in cheat entry menu
bug: stop compact flash emulation from accidentally scanning c:\ sometimes
enh: add support for game database for improved save type detection
enh: hotkey for limit framerate toggle
enh: remove stop and reset toolbar buttons which were accidentally getting used
enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
enh: add support for cheats databases
enh: improvements to ram search tool
enh: preliminary support for varying stylus pressure
enh: add [Display] Show Console=1 to ini file
enh: more graceful cheat parsing and add some hotkeys
enh: add 5x window size
enh: add big endian and 20.12 toggle to memview and ramwatch
enh: improve FPS throttle feedback and granularity
enh: add lua menu API
enh: hud font switching
enh: add optional file association for .nds to path config dialog
enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)
bug: gtk: glitches in rom and recent rom loading
bug: glade: normalize savestate slot to hotkey mapping
enh: support soundtouch for use by metaspu
enh: gtk: add SPU mode selection (Tobias Jakobi)
enh: cli: better fps limiting (Thomas Jones)
bug: some small fixes here and there (Jan B點ken)
enh: lot of code cleanup (Jan B點ken)
13 comments on "Desmume 0.9.8. released"
I like this emu a lot, cool to see an update ^^.
Awesome, it's the DS emulator I've been using for some time now whenever I'd want to play a DS game.
Amazing DS emu. I've used a lot of other DS emus and this one is the best IMO.
Yay, just when I was beginning to think they too had gotten over DS emulation leaving the scene effectively dead. Looks like quite a big list changes too though considering how well DeSmuME already worked before I'm not sure how much will filter through to the end user but it's still good to see anyways.
HOLY CRAP! Way to go, DeSmuMe team!
Only reason I wont use then any time soon is that my pc is far to weak to run it considering ht specs are up there with the other heavy emulators such as PCSX2 and Dolphin. Once I get a new pc I will be giving this one a shot again. Currently use No$GBA for ds emulation becuase it runs a lot better for me then this emulator does.
Originally Posted by LasnapTechnically not true since DeSmuME will run fine on a decently clocked dual core CPU. Dolphin and PCSX2 however can lag even on a quad-core overclocked system.
considering ht specs are up there with the other heavy emulators such as PCSX2 and Dolphin
Might be the same as far as your situation goes but it's very far from the same thing.
Just glad someone compiled an x64 CPU version.
SCHUMI I am still running a intel penitum dualcore E2180 at 2ghz so yeah for for me its the same either way
This release is so much better than the previous version, i can feel a speed up in the games i tried, and games with streaming audio playback like:
"Elite Beat Agents"
"Osu! Tatakae! Ouendan-(J)"
"Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan - 2-(J)"
Plays at full speed now on my machine, you need to set frame skipping to 1 and set the audio to "Synchronous" in the audio setting since that's the one specially for streaming audio.
Also setting frame skipping to 1 helped most of the games i tried and i hardly see any skipping at all (compared to version 0.9.7, which was slow as hell and skipping a LOT!).
There's a bug in "Tales of Innocence" if you set frame skip to 1 tho, the screen gets all shaky and part of the screen gets distorted and move to different places.
This version blows 0.9.7 out of the water and i recomend it to anyone, while 0.9.8 is still slower than "no$gba 2.6a" it is much better and faster than 0.9.7.