no$sns released (Martin is back)
By: nash67
February 26th, 2012
4:48 pm
This is a snes emulator from Martin Korth (author of no$gba and other no$ emulators)
Versions
no$sns v1.0 - initial release
no$sns v1.1 - same as v1.0, plus GSU and SA-1 coprocessor emulation
Features
The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).
Controllers: 1-2 Joypads, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard
Coprocessors: SA-1 (in v1.1), GSU (in v1.1), DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513
Add-ons: Satellaview, Turbofile (TFII and STF)
Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).
Requirements: Win95 and up, around 8MB RAM, around 200MHz
(on 1GHz computers, most games can run 5-10 times faster as on real hardware).
Known Problems
Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)
Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)
ST018 and SFC-Box aren't supported (because their BIOSes aren't yet dumped)
(although dumping them should be exceptionally simple, without needing to decap the chips)
GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)
http://nocash.emubase.de/
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109 comments on "no$sns released (Martin is back)"
February 26, 2012 at 6:19 pm
What happened, did Hell freeze over. While it's nice to see him active in the emulation scene once more, I have to disagree with "you-have-to-pay-to-get-the-latest-version" philosophy. Still, never thought he'd come out of hiding. Apparently, he got pissed off when someone cracked no$gba 2.6a...and that's when he left. The only major issue I can see is the fact that Assembler is used, meaning ports to other OSes are impossible, and the emulator being closed source can't help either. Still more accurate than Zsnes.
February 26, 2012 at 8:12 pm
Yup, hell is frozen alright. At least there's v1.1 so one can now freely test v1.0.
February 26, 2012 at 9:08 pm
I wanna him to update no$gba!!
Good to see he come back.
February 27, 2012 at 5:50 am
I'm not really fond of his misleading acts so i prefer to stay away and use other projects.
February 27, 2012 at 6:50 am
Misleading acts?
February 27, 2012 at 7:30 am
I'm not really fond of his misleading acts so i prefer to stay away and use other projects.
February 27, 2012 at 8:16 am
Open source it? That must be one assembly nightmare. You gotta be brave to look a it. XD
February 27, 2012 at 10:48 am
Misleading acts?
February 27, 2012 at 10:49 am
Someone will crack it soon enough
February 27, 2012 at 3:21 pm
Martin is back? Nice.

He is an arse, but he DID created the best (IMHO) DS emulator. Heck, I still use No$GBA to this day (since Desmume is slow on my machine).
Hell, if you look at it, his creations are actually commercial emulators, like Connectix VGS, and I don't remember people complaining that they had to pay for VGS.
I think the main problem with Martin is that he wasn't man enough to say WHY he was giving up on no$gba. If he didn't like the fact that people 'cracked' 2.6a, he should at least let people know, not just disapear like an idiot.