Pokopom PSX/PS2 Pad Plugin
By: KrossX
September 17th, 2011
8:47 pm
Pokopom XInput Pad Plugin
An open source XInput input plugin for PSX emulators, PCSX2, nullDC 1.0.4, Chankast 0.25 and many N64 emulators.

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If you have any issues, feel free to post it here or use the [Issue Tracker].
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86 comments on "Pokopom PSX/PS2 Pad Plugin"
December 26, 2011 at 9:02 am
New version 1.7

December 26, 2011 at 11:27 am
Haven't checked it out yet, but it's cool to see something fresh in the PSX emu scene.
December 26, 2011 at 2:13 pm
I messed something up already though, since Ape Escape doesn't want to detect it. XD
Also controller 2 should have Xinput#2 as default, to avoid both pads active on the same controller.
#EDIT: There, new version. =D
February 15, 2012 at 12:26 am
Just a small change (v1.7c), replacing the Spacebar key for the Scroll Key for the analog mode toggle.
#EDIT: more changes...
February 20, 2012 at 12:48 am
One more!
As for the guitar, I was able to make Guitar Hero detect the controller as a guitar. But since I don't have a guitar I merely compared what the controller seemed to do against MSDN's information of XInput guitars. I think for the most part it should work nicely though.
#UPDATE!
#UPDATE2!
The blue and violet dots are the left and right stick respectively. Then is just the ideal circle, the exted circle to reach the corners and the evil square. Interestingly, I thought the controller was more circular.
March 8, 2012 at 11:21 pm
Very good pad plugin. Seem to work very good so far.
I have encountered a very strange problem thou; in Castlevania SOTN (the only game I've been trying) I get random sound popups of sounds that are in the game, but should not appear at that moment. Like say, if I jump, sometimes I get a sound of a elevator chain rattling. It does not appear instead of the intended sounds, but more like together with it.
Any idea how this is even possible? I kind of suspected XInpit, but LilyPad with XInput does not have this sounds bug.
LilyPad is good, but I'd rather use Pokopom as it seems a touch more stable for me.
March 9, 2012 at 7:38 am
Not XInput's fault at all, but buggy emulation from the plugin. I'll check that game later on, thanks for reporting it.
March 9, 2012 at 9:18 am
Great. FYI, this is the jap version of the game. It should be the same as the us version.
March 9, 2012 at 1:07 pm
I played a bunch and didn't encounter such issue at all. =S
What emulator and sound plugin are you using?
New version 1.12
Due to that, Disgaea could start up flickering the light while trying to stubbornly get the analog mode to stay on. It would seem like it should've used the lock mode, but sends a 0x01 for that instead of 0x03.
March 9, 2012 at 1:53 pm
I'm using PCSX-Reloaded and PEOPS DSound 1.10b repair SVN7. I cannot say exactly how to reproduce the bug, but it happens ever so often as you run through the castle. I guess it could be some other incompatibility, but I have never been able to reproduce it without using your pad driver.